Learning Technologies

Computer Labs

The school has 04 computer labs with over 100 PCs, 02 each for Pre-Primary and Higher Secondary sections. LAN is available in the labs and the systems are upgraded to latest configurations. Monitored and moderated internet access is available to the students throughout their studies.

Science Lab

Spacious and well equipped laboratories exist for Physics, Chemistry, Biology and Computer Science. A science lab, clay work premises, art room and a School choir room are separately set up in the Pre-Primary section with easy access to the Higher Secondary section in the afternoon session. These labs and facilities are well stocked with items required to fully cater to the Board Curriculum. These facilities also enable the students to get whole-some education.

Audio/Visual Center

HGS is well equipped with Audio Visual Rooms

Instructional Technique

At HGS we use different techniques, a few of them few are listed below;


The demonstration is an instructional strategy which explains by concrete means a concept, a fact, or problem. These sorts of activities may involve the use of living specimens, models, objects, charts, slides, pictures and/or pieces of equipment.


This method calls for teaching strategies that establish conditions, which make discovery possible. The student is provided with freedom and resources to find things out for him or herself rather than having them explained to him by the teacher. The discovery method employs controlled procedures to lead to predicted results.


The simulation of economic, historical, political and social problems and issues through the playing of realistic games is another method of involving the student in the teaching-learning process. Realism, authentic simulation, decision-making, and derivation of generalizations are key concepts in gaming. Gaming requires decision-making, so vital to the realities of the content of the social disciplines. A game, however, must be an integral part of the subject matter; it is not an end in itself. It is not just a good-times adventure, a play or a substitute for thinking.


A method by which a student, alone or working with others attempts to solve problems and develops concepts and skills by observing, stating the problems, hypothesizing, testing the hypothesis, and concluding or generalizing.


The lecture method refers to the clarification or explanation of a major idea. It is a form of exposition, which makes extensive use of narrative and description. Lecturing is often considered the most effective and efficient method of presenting the same information to a large group of students. This method requires the teacher to do the talking (telling) and the students to do the listening.


The recitation method requires an interaction between the students and the teacher. It is a method, which requires preparation on the part of all involved. This strategy allows the teacher to raise questions which keep the students actively involved in interpretation, criticism, supplementation and application of the material previously studied. Recitation is viewed as a means to promote critical, creative, reflective, and analytical thinking on the part of the students.


This strategy places students in a situation where they must see and defend a viewpoint different from their own. Role-playing can be combined with problem stories, problem pictures, and dramatization to make effective social situations in which students develop values and understandings.


In simulations, a real environment is reproduced as accurately as possible. This type of instruction provides the students with experiences within the framework of the school which they will, at some time, be exposed to in the real world. It is particularly useful in teaching vocational courses and the social sciences.


The socio-drama is a type of role-playing which deals with social problems. Only the general plot of a socio-drama is preplanned. The actors experience the situation they are role-playing in the very creative sense in that they make up the plot as they go along. In this situation, students bring past experiences to a new problem.